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Also, move tutors dotted around the game offer Gen 3 TMs to be taught, but can only be used once. There are the elemental punches and Blizzard/Thunder/Fire Blast are Game Corner prizes, but it's not enough to offset the mediocre TM list. Being faithful to Crystal to a fault, the TMs are just like in Crystal, most of them aren't good by Gen 3 standards, so you better have a team that has great level up moves. 51, that's insane, and who would count that? This leads into some later portions of the game requiring a walkthrough because there's no clear direction on what to do. There's a room that you gain access to by entering the number of Nexus grunts in one of the Orange Islands. And they wouldn't be so overused if you didn't have to battle so many Nexus grunts. I know what kind of Tyranitar, Hariyama, Nidoking, all these other overused mons. I battled the same Crawdaunt multiple times in multiple Nexus grunt battles that I know its moves. The problem with it being a long game is that movesets and pokemon used are easily predictable. Early into the Orange Islands part, you will have to progress the story by traveling back to Pallet Town after finding Professor Ivy, so there is at least one time where you have to wait in real time for a trip back to Kanto from Orange Islands. Once you get a "Solar Rock" to power up a teleporter, you can instantly transport to Goldenrod or Leafy Bay City (Orange Islands location). The maximum I waited was 10 minutes, but on average you wait 7-8 minutes to go from Route 100 (it's in between Johto and Kanto, south of Route 27) to Orange Islands, and vice versa. Until the tail end of the game, you travel to the Orange Islands on some Undersea Express thing, that makes you wait in real time. Also, for me, when I blacked out the first time in Orange Islands, I got sent all the way to Violet City, even though I used the local Pokemon Centers. Now I regularly play hacks without using items during battles, but I quit that a few times because of not wanting to black out and fight a tedious Nexus grunt battle again. Boss trainers in the later portion of the game follow that.
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E4 of course busts out a max/hyper potion, full restore or full heal. Gym leaders could bust out 2, an HP healing one and a Full Heal. It depends on the caliber of NPC, most of the Johto trainers would use 1 item. One major nuisance with the game is that every single damn trainer uses healing items. In fact, most of the Orange Islands content is fucking tedious. Instead of just Team Rocket, there is Team Saturn and Team Nexus, the latter of which dominates the Orange Islands portion of the game. Negatives: as much as it is a Gen 2 remake, it's also packed with original content that is not appealing, with silly dialogue, some cringe as well. The music is the biggest highlight, fantastic renditions of Gen 2 songs with the Gen 3 sound. You will definitely get your entire team to the low 80s or even higher by the time you are at the last story part of the game. It's not incredibly difficult, it's not really grindy either. I've been playing it on 2x speed and my overall game time is 60 hours.
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Johto, Kanto, and a big chunk of Orange Islands will make you put in a lot of hours into the game. As a multi-region hack, it's very impressive. It's faithful to a fault in terms of certain details from Gen 2 that are less-than-stellar, replicated here. But there's some downsides to it, which I'll get to later.
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Positives: as a GSC remake, it is pretty good in that department. So naturally that makes me interested, it's a famous and popular ROMHack. It's constantly mentioned in conversations regarding GSC adaptations on a later gen, Gen 3 ROMhacks in general, Johto stories in general, multi-region hack discussions, this is always tossed around. I'll start by saying that I think the game's overrated. First of all, this is going to be a long post, bear with me. It depends on how much the good and bad appeals to you.