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As the result, the deck isn't entirely dependent on its Extra Deck arsenals, depending on how players may choose to build them. " Mecha Phantom Beast Tetherwolf" and " Mecha Phantom Beast Blackfalcon" dominating battles, while " Mecha Phantom Beast Stealthray" and " Mecha Phantom Beast Coltwing" can destroy troublesome cards, all of which are easily accessible thanks to " Mecha Phantom Beast Megaraptor". Furthermore, unlike Xyz and Synchro Summoning, Link Summoning allows much more flexibility in regards to their Materials, and also expands the zones usable to Summon more Extra Deck monsters, drastically increases their power output and options available.ĭespite them being (originally) an Xyz-oriented archetype, their Main Deck monsters can also survive on their own due to their wide range of effects.
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Different Token generator cards (and engines) can also be used to access Link Monsters that are unavailable otherwise, such as " Ib the World Chalice Priestess" and " Encode Talker". To access Link Monsters that either requires Effect Monsters or non-Token materials, " Link Spider" and " Proxy Dragon" can be used to fulfill those requirements. This deck also fully-capable of utilizing Link Monsters. Their Level-modulation effect can also be utilized this way to Summon a wide array of Synchro Monsters (Level 5, 6, 8, 9 is the most common). Due to their Level modulation effect, they can access a wide range of Xyz Monsters (Rank 4, 7, 10 is the most common, sometimes also Rank 3, 6, and 9).īecause they also have Tuners to work with, they are also capable of Synchro Summoning, with " Mecha Phantom Beast O-Lion" as their most commonly used Tuner due to its extra Normal Summon and easy Token-generating effect. This is possible through their effects that the majority of their members have, which can be enabled through Token presence (in the latter's case, it only works with "Mecha Phantom Beast Tokens"). Most Mecha Phantom Beast decks are usually geared towards a control approach, using their built-in protection and Level-modulation effect to swarm the field and secure their position on the field for as long as possible. Target 1 card on the field destroy that target.Īpply 1 of 3 effects based on number of Tributes. (When Synchro Summoned) Discard cards from your opponent's hand equal to the number of Tributed monsters. (Tribute all Tokens) Target 1 Level 4 or lower "Mecha Phantom Beast" monster in your GY Special Summon that target. If this card is sent to the GY for the Synchro Summon of a Machine monster If only your opponent controls a monster: Banish this card from your GY (When battling an opponent's monster) This card gains 800 ATK, until the end of this turn. Target 1 Spell/Trap on the field destroy that target. When this card inflicts Battle Damage to your opponent Target 1 card in either GY banish that target. When a Token(s) is Special Summoned to your side of the fieldĪdd 1 "Mecha Phantom Beast" monster from your Deck to your hand. Special Summon 1 "Mecha Phantom Beast" monster from your hand. Once per turn, when a monster(s) you control is Tributed to activate a card or effect other than this card's Target 1 "Mecha Phantom Beast" monster in your GY Special Summon it.
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Target 1 card your opponent controls destroy that target, and if you do, banish it. Target 1 monster your opponent controls change that target to face-up Defense Position. Trigger or cost to summon Mecha Phantom Beast Token(s)īanish 1 "Mecha Phantom Beast" monster from your GY